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Green Soul

Powers: Wind & Growth

Stat: Wisdom

Alignments: Blue & Yellow

Side Effects: Due to the self-sacrificial and meek nature of Green Souls, they can be prone to losing themselves in their pursuit of saving others, especially at higher levels. They're known to ignore their own well-being to extreme degrees.

🟢 A passive yesterday is abandoned under the soft glow of a morning reawakened.

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For duration-based attacks, 5 minutes pass per post by the character(s) affected by the power. So, for instance, if Character A is using a 15 minute attack on Character B, then the effects of the attack will last until Character B has made 3 posts since being attacked by Character A's power.

Duration-based abilities that aren't attacks (ex. flying) follow these same post rules, except the 5 minutes pass per post by the user!

Level 0

(Entry Stat 0 - 1)

Powers are inward-focused.
Abilities:
  • They can pick up scent trails more easily.
    • Limitations: Cannot yet manipulate wind or growth. Can only pick up trails up to 1 mile (1.6 km) away.

Level 1

(Entry Stat 2 - 3)

Abilities:
  • They can make the wind blow.
    • Limitations: They can make the wind blow up to 5 mph (8 kph).

  • They can use the wind to help them glide from one high point to another.
    • Limitations: They can only use it to glide up to 10 feet (3 meters).

  • They can start to make small seeds within their pelt.
    • Limitations: They cannot make the seeds grow all their own, or choose what type of seeds they are.

Level 2

(Entry Stat 4 - 5)

Abilities:
  • They can make the wind blow.
    • Limitations: They can make the wind blow up to 25 mph (40 kph).

  • They can use the wind to levitate themselves, or to fly.
    • Limitations: They can only elevate themselves up to 10 feet (3 meters) off the ground, and fly for up to 5 minutes at a time.

  • They can make seeds within their pelt, and designate what type of seed it is (a flower, an herb, or grass).
    • Limitations: They don't have control over what exact plant it is (i.e they can choose a flower, but not that it's a rose).

  • They can make plants grow instantly.
    • Limitations: They can only make two small plants grow at a time, and they cannot make plants grow that they haven't created themselves.

Level 3

(Entry Stat 6 - 7)

Abilities:
  • They can make the wind blow.
    • Limitations: They can make the wind blow up to 50 mph (80 kph).

  • They can utilize their wind powers to create sonic blasts.
    • Limitations: Will only knock cats back a few steps, and will only affect a 10 foot (3.1 meter) radius.

  • They can use the wind to levitate themselves, or to fly.
    • Limitations: They can only elevate themselves up to 50 feet (15 meters) off the ground, and fly for up to 1 hour at a time.

  • They can make seeds within their pelt, and designate exactly what type of seed it is.
    • Limitations: They can only make up to medium-sized flora, such as things that grow to be only up to 3 feet (1 meter) tall.

  • They can make plants grow instantly, and use them as medicine.
    • Limitations: They can only make 3 small plants, or 1 medium-sized plant, grow at a time. Only their self-made plants can be utilized as medicine, and will only make wounds and illness heal slightly faster than they would normally (i.e a wound that would take 1 week to heal would now take 5 days to heal).

Level 4

(Entry Stat 8 - 9)

Abilities:
  • They can make the wind blow and become tornadic.
    • Limitations: They can make the wind blow up to 80 mph (129 kph). They can only create tornadoes up to 10 feet (3 meters) tall, and within a 10 foot (3 meter) radius.

  • They can utilize their wind powers to create sonic blasts.
    • Limitations: Will only knock cats back up to 5 feet (1.5 meters), and will only affect a 15 foot (4.6 meter) radius.

  • They can use the wind to levitate themselves, or to fly.
    • Limitations: They can only elevate themselves up to 100 feet (30 meters) off the ground, and fly for up to 3 hours at a time.

  • They can make seeds within their pelt, and designate exactly what type of seed it is.
    • Limitations: They can only make up to large-sized flora, such as things that grow to be only up to 8 feet (2.4 meters) tall.

  • They can make plants grow instantly, and use them as medicine or as fighting aids.
    • Limitations: They can only make 4 small plants, 2 medium-sized plants, or 1 large-sized plant grow at a time. Only their self-made plants can be utilized as medicine, and will only make wounds and illness heal nearly twice as fast as they would normally (i.e a wound that would take 1 week to heal would now take 4 days to heal).

Level 5

(Entry Stat 10)

Abilities:
  • They can make the wind blow and become tornadic.
    • Limitations: They can make the wind blow up to 130 mph (209 kph). They can only create tornadoes up to 20 feet (6 meters) tall, and within a 20 foot (6 meter) radius.

  • They can utilize their wind powers to create sonic blasts.
    • Limitations: Will only knock cats back up to 10 feet (3 meters), and will only affect a 20 foot (6 meter) radius.

  • They can use the wind to levitate themselves, or to fly.
    • Limitations: They can only elevate themselves as far off the ground as they can breathe, and fly for up to 8 hours at a time.

  • They can make seeds within their pelt, and designate exactly what type of seed it is.
    • Limitations: They can make up to huge-sized flora, such as things that grow to be only up to 15 feet (4.6 meters) tall.

  • They can make plants grow instantly, and use them as medicine or as fighting aids.
    • Limitations: They can only make 8 small plants, 4 medium-sized plants, 2 large-sized plants, or 1 huge plant grow at a time. Only their self-made plants can be utilized as medicine, and will only make wounds and illness heal little more than twice as fast as they would normally (i.e a wound that would take 1 week to heal would now take 3 days to heal).