Drawbacks
Ah yes, not everything can be good now, can it?
In addition to all of these fun new powers and capabilities, there will be drawbacks as well. Drawbacks, by definition, will be mechanics that will actively hinder and hold back characters while they attempt to use their powers and progress through the campaign. For now there are two distinct types of Drawbacks, and those are–
Side Effects
First introduced in Paradise Rising, side effects are intrusive, personal issues that crop up as a result of a character having a certain Soul Class. As they level up and grow stronger, these Side Effects are known to grow more apparent, more intrusive, and more frequent, but once characters Soulroot at or near the end of the campaign, these Side Effects will dissipate entirely.How much or how little a character leans into these Side Effects is determined by their player, but the GM may also utilize them as prompts in Checkpoints as an added challenge.
PURPLE
RED
YELLOW
GREEN
BLUE
BLACK
Power Overuse
Just like characters can't run faster than they've trained to run, powers cannot be used too far removed from where a character's actual capabilities lie.
At max, a character can only use powers 3 levels higher than their own. This means, at the start of the Campaign, all characters can only use up to Level 3 powers, if their corresponding Soul Class stat allows for it.
As it was briefly touched upon on the Leveling Up page, all characters will start the Campaign at Level 0 and will have to grow up to Level 5 throughout the Campaign either through leveling up during a Chapter via the 10 posts, submitting level up prompts during Interims, or some mix. That said, there is something to be said for characters who share a Soul Class, but who have different starting stats within that Soul Class. In general, those who have a higher corresponding Soul Class stat will have access to higher level powers right off the bat. This is true for this Campaign as well, but there will be risks involved.
In addition to these personal Drawbacks, there's also an enhanced probability for power usage to go wonky when attempting to use more power than you have, so use your powers wisely!
Here's a chart of the ramifications of using higher leveled powers:
Using 1 Level Higher
Your character feels light-headed, sore, and weak in the paws.
For two posts after your post, your character will not be able to attack, flee, or dodge with any success. These posts don't have to be your own, they can be posts from your teammates as well.
You can only use powers 1 Level Higher than your own 3 times per Chapter, your Soul Class stat permitting.
Duration-based attacks or abilities are 1/2 of their duration time, rounded up to the nearest number divisible by 5!
Using 2 Levels Higher
Your character feels dizzy and sore, and they immediately crumple to the ground after they use their powers.
For four posts after your post, your character will not be able to attack, flee, or dodge with any success. These posts don't have to be your own, they can be posts from your teammates as well.
You can only use powers 2 Levels Higher than your own 2 times per Chapter, your Soul Class stat permitting.
Duration-based attacks or abilities are 1/4 of their duration time, rounded up to the nearest number divisible by 5!
Using 3 Levels Higher
Your character immediately passes out after use, and wakes up feeling nauseous, exhausted, and very sore.
For four posts after your post, your character will not be able to wake up from unconsciousness. These posts don't have to be your own, they can be posts from your teammates as well.
You can only use powers 3 Levels Higher than your own 1 time per Chapter, your Soul Class stat permitting
Duration-based attacks or abilities are 1/6 of their duration time, rounded up to the nearest number divisible by 5!
For Example
Root and Gorse are both Level 0 Red Souls, and will both have to level up from Level 0 throughout the campaign. However, while Root's Strength Stat is 3, Gorse's Strength stat is 10. This means that, at max power, Root would have access to Level 1 Powers, and Gorse would have access to up to Level 3 powers since he's currently level 0.
That said, once Gorse makes it to Level 2, then that means due to his 10 in his Strength stat, he would have access to Level 5 powers should he choose to use them.
The table for stat number to Level can be found on the Leveling Up page!